have a coordinate grid printed on the map. Note that in order for the program to properly plot your position on the map, you must be able to determine the scale of the map, i.e. The classic EQAtlas, which is the source for almost all Classic maps in the program, is mirrored here: EQAtlas Alla Kabor, and you can also find a large repository of Classic, Kunark and Velious maps on EverQuest Map Preserve. Second, go online and find a good image with a map of the zone you want to add. Here's how.įirst, you will need a simple image editing or viewing program, I recommend Paint.NET. The program can be extended with new maps without requiring editing of the code. The font size of the legend text can be changed in the Settings & Help form (default: 10).Click the button again to clear the waypoint. Spaces will be trimmed, and both + and - in front of the numbers are accepted. The loc is in the format of Y,X and separated by a comma. The waypoint will be shown with a small blue circle. Enter a location in the textbox at the top right, then click the "Set WP" button to plot a waypoint on the map.Check the "AOT" checkbox at the bottom to make the window Always-On-Top.Adjust the slider at the bottom to change the opacity (transparency) of the window.This only works if the Wiki has the precise in-game zone name as the page title, although you can simply create a redirect page on the Wiki to make the link work. Click the "Wiki" link to the left of the zone combobox in order to open the zone's page on the Wiki - by default set to the Wiki of Project1999.If you don't switch, your position might be nonsense, depending on how the different submaps overlap. When entering a zone with multiple maps, such as Befallen, click the thumbnails on the right to switch maps and legend.Click the connected zones links to zap around the world (or use the combobox in the top right corner).In order to best make this work, make a macro like this: If your Sense Heading fails or is on cooldown, the normal 'x' will be shown. This is dependent on performing a successful Sense Heading within 1 second before you do the /loc. You can furthermore make it show the direction you're facing. It's a good idea to make a macro (social) with /loc in it, bound to an easily accessible hotkey. Now type /loc in-game and your position will be updated within a second with a red 'x' on the map. If the program hasn't switched zones already for you (it won't detect it on the very first load, and not always if you start it up after having started EQ - a design/performance compromise), choose the zone you're in in the combobox in the top right corner.Īs soon as the slightest thing is added to your log file (anything in your chat windows for example), the program will pick it up and display the name of the active character in the program's title bar at the top. EQ will now automatically log everything you see in your chat window(s) to text files named after your character and server, for example "eqlog_Zliz_project1999.txt". If it says "Log=FALSE", simply change it to "Log=TRUE". If it says "Log=TRUE", logging is enabled. ![]() Open it in your favorite text editor, and look for a line starting with "Log=". Open your EQ directory in a file explorer and find the file named "eqclient.ini". First, you must enable logging in EverQuest, if you haven't done it already upon the first run of the program.
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